You should invest points to reach 5500+, which is the standard for moderate tanking ability.ĭEX is less important here since it won’t increase your damage. Your gear can boost elemental damage too. If you can reach 1300 INT, it'll be 200% + 150%(from your WISP) +75% cold damage(HEART OF FROST) +100% lightning damage(STATIC CHARGE) +145% fire damage(EARTH ENCHANTMENT) + 245% fire damage (33% chance from your VOLATIVITY). But don’t recklessly spend the points to reach that ideal amount because you’ll gain a lot of INT from your gear too.Ħ50 INT will increase your elemental damage by 100%. INT : You’ll need at least 800+ INT to increase your elemental damage. However, you also need to invest points in HP, DEX and Energy. You just need to pump your INT as much as possible.
This guide is focused on a classic high INT build wielding a staff, not a complex hybrid, which makes it friendly for new players.Īs mentioned at the beginning, this is an old school mage build. My ideal elementalist, as the name suggests, should be the master of elemental – fire, lighting, and cold. The guide was made for this simple reason, to justify an old school mage in this game. If you cannot make it viable or as strong as a Conqueror, Titan Quest would fail to please many players, especially me as a mage lover.” On the other hand, Elementalist (Storm + Earth) is a no brainer choice for a mage. “IMO Conqueror (Warfare + Defence ) is the archetype of a melee character and you can easily make it strong very easily.
Back when I was building an Elementalist, I was wondering about it too. These questions from both new and veteran players can be seen everywhere throughout web boards and communities. Beside Icesharder, is there any good caster build? Should I focus only on one elemental damage? Do mages suck in comparison to warriors in this game?
(Classic old school mage, Tri-elemental Build)Īre mages viable in Legendary? CDR (cool down reduction) caps at 80%. Titan Quest Atlantis “Elementalist : The Supreme Intelligence” Guide